Unlike the original mod this will be based mainly on Mediterranean civilizations, even though we will move to Asia and America. It will start working with Babylon again and with Egypt for the first version that will be available on Steam and here in Moddb, where a version will be released in Spanish and in English at the same time. My quality as a designer improved, ergo the quality of the mod will improve. This is likely related to Regicide's unique victory condition.Due to many accusations of plagiarism and robbery, the mod has been made again from scratch, which is a loss of a year and a half of work.īut it is a lesson both in life and work. After playing a Regicide game, when attempting to play any other mode in the same play session, all players are immediately defeated. In the original unpatched release of Age of Empires II, there was a glitch.Killing the "Set Object", Player 3 King, destroys all units and building which leads to the player's defeat. Finally, set another effect and do exactly the same thing from the previous Effect but this time choose "buildings" instead of "Units" from the "Object List Type". Directly below it is the "Object list type" choose "Units". Click on source player and choose Player 3 (make sure to do that in every effect) from the list.
Follow that by clicking on "New Effect", choose "Kill Object".
Make sure it is set by clicking on "Go to Object". Set that object to any unit of preference, traditionally the King (Player 3 King in this example). Click on "New Cond" and choose "Destroy Object" from the conditions list. The bottom box has the "Conditions & Effects".
At the top, "Scenario Triggers" are visible. To begin, click on "Triggers" on the edit menu. The following steps need to be done for each individual player. To do so, make sure to set Global Victory as Conquest and have the Allied Victory option off. Regicide scenarios can be created using triggers. Treason will only reveal one King of an enemy player per usage in this case. The player will lose when they lose all of their Kings. On some maps where each player begins with additional Town Centers (such as Budapest and the custom map Metropolis), each of them will also have additional Villagers, Scouts and Kings (the latter two have each of their starting number increased by one per additional Town Center). Treason can be researched multiple times. Before launching an attack on an enemy, it is best to research it beforehand in order to efficiently coordinate the attack. The Treason technology (available for 400 gold at the Castle in the Imperial Age) is a valuable tool in any Regicide game (and only available there), as it unveils the location of all enemy Kings for a short time. Early-game play is otherwise usually similar to random map games, since no side has the firepower to take out the Castle or threaten the Town Center until the Castle Age is reached. However, Kings move very quickly, and in the early game (where little to no enemies can catch up to his speed) Kings can be used as a secondary scout. On some maps, players are just given a Watch Tower, and sometimes, no additional building is given.Īs the King can neither attack nor gather resources, it is usually best to garrison him in the Castle/tower (if available) or Town Center and guard it carefully. On most maps, the players also start with a Castle and additional Villagers. As soon as a player loses their King, that player is instantly defeated. The goal of this game mode is to kill all the enemy Kings. In addition to the regular Villagers, each player begins with a King. Regicide is a game mode available in Age of Empires II. If your King dies, you're out of the game. For the map in Age of Mythology: Tale of the Dragon and Age of Empires III: The Asian Dynasties, see Regicide (map). This article is about the game mode in Age of Empires II.